Wednesday, 3 June 2015

    Devblog - Classic Fantasy - Armour


    To address armour, we must first address weapons; and to address weapons, we must first know what kind of armour they will be used against. Historically, rather than being circular, this development was cyclical. Weapons would be developed that worked well against a given armour type, and then armour would be developed that worked well against the given weapons, and then the process would repeat.

    Not Dead - What's Happening


    Folks, I started this blog without a backlog already in place. I've since come to learn that a backlog is crucial. So, until I've built up a sizable backlog of posts, posting will move to once per week.

    Once the backlog is established, posting will move to twice per week, and then, if that proves sustainable, I may try for three times per week.

    In the meantime, the next post will address armour (and, by implication, weapons) in classic fantasy.