Saturday, 23 July 2016

    (Game) Breaking Abilities,

     Or; No Special Snowflakes,

    Or; Wizards (Shouldn't) Break The Game


    You can probably skip this intro if you're not new to tabletop RPGs. This review is in reference to the d20 System.
    Over on the d20 SRD, there's a Wizard character class that can cast spells out of "spell slots". The wizard has a limited number of spell slots, and each spell slot can only be used once per day, and only up to a certain "power level" of spell. The Fighter character class, OTOH, pretty much is good at hitting things, and can do that "all day" (barring long-term fatigue rules).
    All well and good. Except the wizard has breaking abilities, and the fighter doesn't.